Team
MyCodeDontJiggleJiggle
Project Concept
No description has been added yet.
Entry
Status: Submitted
Last saved: December 06 at 3:57 PM PST
Team Roster
Message board not available for this team yet.
Ian Butler Team Lead RSVP Approved
AI Researcher at XBOW
Built the agentic library, api and agentic workflow we used google cloud with gcs and gemini as our model provider
I've been writing code since I was in elementary school and and through and through I would consider myself an engineer. I'm passionate about building things through code and doing it with solid fundamentals and rigor. I'm also passionate about building businesses and helping make development easier and more productive through devtools.
OpenBracket is an open source, end to end software development platform built for the future of software development. Integrated into most common development platforms, project creation and branching, full isolated dev containers and a full desktop environment means you can develop with AI like nothing else available.
Nick Gregory RSVP Approved
AI Researcher at Xbow
Built the daemon for capturing and intelligently persisting recordings to gcs
Iām Nick Gregory, an AI Researcher at XBOW building offensive security agents. Before that, I was CTO and Co-Founder of Bismuth, where we enabled teams to write, review, and ship cleaner, bug-free code with our agentic systems. Prior to starting Bismuth, I was a SWE at Google on the endpoint security team. Before that, I was a security research scientist at Capsule8 and later Sophos focused on understanding software vulnerabilities and creating methods to detect exploitation.
code quality improvement, agentic systems, software vulnerability research, program analysis, systems performance, distributed systems
Mainly bismuth.sh, finding ways to improve the quality of the code that LLMs write to enable teams to ship cleaner, safer code. We take methods from the security space like property-based testing, fuzzing, and static analysis tooling and integrate them into an agentic code writing loop to produce code with fewer bugs.